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AI Insights · Timothy · September 2023

Top 5 Sandbox Games on iOS in Australia Q3 2023

Discover the performance trends of the top sandbox games on iOS in Australia during Q3 2023, including downloads, revenue, and active users.

Top 5 Sandbox Games on iOS in Australia Q3 2023

In the third quarter of 2023, the top sandbox games on iOS in Australia demonstrated diverse performance trends in downloads, revenue, and weekly active users. Here's a closer look at the data provided by Sensor Tower.

Roblox experienced significant fluctuations in its metrics. Revenue showed a slight decline in August, dipping to approximately $423K, but rebounded strongly by the end of September, peaking at around $514K. Downloads varied, starting at nearly 19.6K in late June and reaching a low of 14.4K in late July, before climbing back to 21.2K by the end of September. Weekly active users saw a gradual decline from 798K in late June to 757K at the end of September, with a notable dip to around 751K in mid-September.

Minecraft maintained a relatively stable performance. Revenue hovered around $30K to $38K throughout the quarter. Downloads saw a spike in late July, reaching 1.5K, and fluctuated between 1.1K and 1.9K for the rest of the quarter. Weekly active users remained consistent, starting at 108K in late June and ending the quarter at approximately 109K.

The Sims™ FreePlay showed some variability in its metrics. Revenue fluctuated, starting at $12.8K in late June, dipping to $8.1K by the end of September. Downloads followed a similar trend, starting at nearly 1.8K in late June and reaching a low of 1.1K in early September, before rising to 1.9K by mid-September. Weekly active users saw a decrease from 6.5K in late June to 5.4K in early September, with a slight increase to 6.3K by the end of the quarter.

IMVU: 3D Avatar Creator & Chat displayed a steady performance with some fluctuations. Revenue started at around $3.9K in late June, dipped to $2.9K in late August, and ended the quarter at approximately $3.4K. Downloads showed a declining trend, starting at 854 in late June and dropping to 218 in early September, before slightly increasing to 410 by the end of September. Weekly active users began at 6K in late June, peaked at 7.2K in early July, and ended the quarter at 4.5K.

TSM Game showed a varied performance. Revenue fluctuated, starting at $2.1K in late June, peaking at $3K in mid-July, and ending the quarter at $2.6K. Downloads started at 1.7K in late June, dropped to 959 in late August, and increased to 1.5K by the end of September. Weekly active users showed a slight decline from 3.4K in late June to 2.3K in early September, with a recovery to 2.7K by the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2023